In the future, I hope to open up a little shop and sell something, what I'm not sure about yet. I've started making some clothes, so maybe that's an option. But there are so many high-quality clothiers, so it's a cut-throat market. It might be hard to break into it unless I had a phenomenal product. I think the key in Second Life is to find an untapped niche market to take advantage of. I haven't figured that one out yet though. But I'm thinking about it. Probably the biggest money maker in all of Second Life is real estate development. True in real life too, huh? Could you be the next Donald Trump of SL? The only bad thing about being in real estate is that you need a lot of cash up front. Each sim (area of new land about 65,000 sqm) costs about $1700 US with maintenance fees of $195 per month. Ouch! But if you have the cash to get in on it, I think it's great idea. Now if only someone would give me two grand to buy my own sim...
Sunday, June 10, 2007
Get a Job!
In the future, I hope to open up a little shop and sell something, what I'm not sure about yet. I've started making some clothes, so maybe that's an option. But there are so many high-quality clothiers, so it's a cut-throat market. It might be hard to break into it unless I had a phenomenal product. I think the key in Second Life is to find an untapped niche market to take advantage of. I haven't figured that one out yet though. But I'm thinking about it. Probably the biggest money maker in all of Second Life is real estate development. True in real life too, huh? Could you be the next Donald Trump of SL? The only bad thing about being in real estate is that you need a lot of cash up front. Each sim (area of new land about 65,000 sqm) costs about $1700 US with maintenance fees of $195 per month. Ouch! But if you have the cash to get in on it, I think it's great idea. Now if only someone would give me two grand to buy my own sim...
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