Sunday, June 10, 2007

Get a Job!

Like I wasn't busy enough with my real life, but I got a second job for my second life. Everything in Second Life costs: clothes, hair, skins, shapes, furniture, et., etc., etc. I was pumping real money into Second Life to support my diva spending habit, but enough was enough, I needed a job to earn back some of my rl hard-earned dollars. So what can one do for work in Second Life? Wow, lots of things! The possibilities are endless! I've seen dancers, DJs, clothing retailers, animators, event planners, even lawyers, you name it! Some people opt for the camping option. That's where you sit in a chair in a busy casino or dance on a dance pad in a crowded nightclub and earn Lindens just for being there. Sounds great, right? Free money? Nah, nothing in life or even Second Life, is really free. Camping is so totally boring! I did it for a few days as a newbie, but it got old really fast. No I needed a quicker way to earn some real cash! I ended up getting a job as a dancer in the hottest dance club in all of Second Life: Bad Girls Dance & Fetish Club. I know what you're thinking - naughty girl. How right you are! LOL. So what does one do as a dancer in a virtual night club? You're pretty much a club greeter, welcoming people into the club, keeping up the chat, and making sure everyone is having fun. The pay is OK and you earn tips in addition to your wage. The better you are at socializing the bigger your earnings. I was having so much fun dancing and chatting that in a few weeks I was promoted to event manager. So now I get to host events at the club, picking events I think will bring the crowds in for some good fun. I'm having so much fun at this job that it doesn't even feel like a job. Wouldn't that be great in our real lives? I wish!

In the future, I hope to open up a little shop and sell something, what I'm not sure about yet. I've started making some clothes, so maybe that's an option. But there are so many high-quality clothiers, so it's a cut-throat market. It might be hard to break into it unless I had a phenomenal product. I think the key in Second Life is to find an untapped niche market to take advantage of. I haven't figured that one out yet though. But I'm thinking about it. Probably the biggest money maker in all of Second Life is real estate development. True in real life too, huh? Could you be the next Donald Trump of SL? The only bad thing about being in real estate is that you need a lot of cash up front. Each sim (area of new land about 65,000 sqm) costs about $1700 US with maintenance fees of $195 per month. Ouch! But if you have the cash to get in on it, I think it's great idea. Now if only someone would give me two grand to buy my own sim...

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